AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Central America, Q1 2024
Discover the performance of the leading basketball games on Android in Central America during the first quarter of 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top basketball games on Android in Central America showcased diverse performance trends. Here's an overview based on data from Sensor Tower.
NBA Infinite - PvP Basketball saw a significant rise in weekly revenue, peaking at approximately $2.4K in the final week of February. Weekly downloads were highest in mid-February with about 194.5K, but gradually declined to around 5.1K by the end of March. The game’s active users started strong at 158K in mid-February, reaching a peak of 280.4K the following week, but later declined to 107.4K by the end of the quarter.
NBA 2K Mobile Basketball Game maintained steady weekly revenue, with minor fluctuations and a peak of roughly $675 at the end of January. Downloads peaked in mid-February at around 6.1K, followed by a decline to approximately 1.3K in the last week of March. The game’s active users saw a notable increase to 9K in mid-February but gradually decreased to around 4.2K by the end of the quarter.
Basketball Stars: Multiplayer experienced stable weekly revenue, averaging between $240 and $390 throughout the quarter. Weekly downloads showed a significant spike in mid-March, hitting 27.3K, before settling back to about 17.7K by the end of March. Active users followed a similar trend, peaking at 68.3K in mid-March and slightly decreasing to 67.6K in the final week.
Streetball Allstar had a consistent increase in weekly revenue, reaching around $366 by the end of March. Downloads peaked in mid-February at about 4.5K, before tapering off to around 860 by the end of the quarter. Active users saw a peak of 4.5K in mid-February, decreasing to around 1.5K by the end of March.
NBA LIVE Mobile Basketball showed relatively stable revenue, peaking at around $297 in mid-March. Weekly downloads were highest at the start of the quarter with around 27.3K, experiencing a decline to about 8.2K in early March, and then rising again to 20.3K by the end of the quarter. Active users started strong at 142.7K in early January, dipped to about 88.1K in early March, and then increased to 125K by the end of March.
For more detailed insights and data, visit Sensor Tower.